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Infiltration & Sabotage

The Necrosynths didn’t just return with armies. They returned with patience.

“You don’t defeat civilization by attacking it. You defeat it by making it defeat itself.”

The strategy:

  • Don’t blow up a factory. Degrade its output.
  • Don’t assassinate a general. Let their equipment fail them.
  • Don’t attack supply lines. Poison them from within.
  • Don’t reveal yourself. Let them blame bad luck.

Not commanders. Not decision-makers. Not anyone who would be noticed.

RoleFunction
Assembly line workersLet defects pass
Quality inspectorsSign off on substandard materials
ElectriciansInstall undersized capacitors
Pharmaceutical techsDilute medications slightly
MinersContaminate ore samples
Shipping clerksMislabel cargo
Maintenance workersSkip procedural steps
IT techniciansIntroduce subtle malware
JanitorsAccess everything
MethodDescription
True BelieversIdeological converts to the cause
CoercedFamily held hostage; blackmail; threats
PaidMercenaries who don’t ask questions
UnknowingThink they work for criminals or competitors
ReanimatedDead civilians puppeted into position
SleepersDescendants of original Necrosynths; activated

No single point of failure. Each saboteur knows only:

  • Their handler (maybe)
  • Their specific task
  • Nothing about larger operation

Capture one, you get one. The network survives.

Don’t cause failures. Increase failure rates.

  • A 1% failure rate is normal
  • A 3% failure rate is concerning but not alarming
  • A 3% failure rate across multiple unrelated systems is catastrophic

But it doesn’t look catastrophic. It looks like:

  • “We need better quality control”
  • “Budget cuts affecting production”
  • “Supply chain issues”
  • “That contractor has been slipping”
TargetNormalSabotagedEffect
Atomic warheads0.5% dud rate2.5% dud rate1 in 40 Purging strikes fails
Hull plating alloy99.7% purity99.2% purityStructural failure under stress
Linkstone crystals0.1% flaw rate0.8% flaw rateLinks drop at critical moments
Medical stimpacks98% efficacy91% efficacyWounded Knights die who should live
Capacitor ratings100% of spec94% of specPower systems brown out under load
Suit seals0.01% leak rate0.15% leak rateAtmospheric exposure in vacuum
Navigation softwareAccurateMicrodelaysMissiles miss by meters

No single failure is decisive. But:

  • Hull plating fails → Knight dies → reanimated
  • Stimpack doesn’t work → wounded Knight dies → reanimated
  • Capacitor browns out → systems fail → Knight dies → reanimated
  • Linkstone drops → Knight stranded → dies → reanimated

Every equipment failure potentially creates a new enemy soldier.

The sabotage doesn’t just weaken civilization. It feeds the Necrosynth army.

In Arthur Miller’s play, a father knowingly ships cracked engine heads. Planes crash. Pilots die.

The horror:

  • Not dramatic villainy
  • “Business as usual”
  • “Everyone does it”
  • “The numbers still looked acceptable”
  • Complicity disguised as normalcy

The saboteurs are the same:

They’re not cackling villains. They:

  • Let a shipment pass that should have been flagged
  • Signed off on a report they didn’t fully verify
  • Took a shortcut that “probably won’t matter”
  • Did their small part without seeing the whole picture

Some don’t know they serve the Necrosynths. They think they’re:

  • Helping a competitor
  • Getting revenge on a bad employer
  • Making money on the side
  • Following orders from someone they trust

It looks like normal failure.

Manufacturing has defect rates. Supply chains have problems. When something breaks, the first assumption is never “coordinated enemy sabotage.”

It’s distributed.

Problem at Factory A on Planet X and problem at Shipyard B on Planet Y don’t obviously connect. Different jurisdictions. Different oversight.

The saboteurs are nobodies.

Security watches Knights, Ordermasters, Senators, Scientists. Nobody watches assembly line workers.

The evidence is ambiguous.

A cracked hull plate could be:

  • Normal manufacturing variance
  • Supplier quality issues
  • Storage problems
  • Handling damage
  • Bad luck
  • Or sabotage

How do you prove intent?

You need to see the whole picture:

  • One saboteur at one factory = undetectable
  • Ten saboteurs across ten factories = still coincidence
  • A hundred saboteurs across supply chain = someone should notice

But who’s looking at the whole picture?

  • Each factory has its own quality control
  • Each Order tracks its own equipment failures
  • The Senate has aggregate statistics but not granular data
  • Nobody’s job is “look for coordinated sabotage”
PhaseVeil ResponseNecrosynth Counter
1Identify patternSaboteurs go quiet; wait
2Investigate failuresActivate different cells
3Catch a saboteurSacrifice them; cut ties
4Expand surveillanceSaboteurs adapt techniques
5Mass screeningFalse positives overwhelm

To find saboteurs, the Veil must:

  • Surveil civilian workers
  • Investigate without evidence
  • Detain on suspicion
  • Interrogate aggressively
  • Trust no one

This erodes the values civilization is fighting to protect.

The Necrosynths win either way:

  • If Veil doesn’t find them → sabotage continues
  • If Veil becomes authoritarian → civilization becomes what it hates

Target: Hull plating for capital ships

Method: Saboteur at alloy refinery introduces trace impurities during smelting. Alloy passes standard tests. Under combat stress, molecular structure fails.

Effect: Ships die. Crews die. Reanimated.

Target: Linkstone crystal production

Method: Quality inspector passes flawed crystals. Flaws microscopic. Work fine in testing. Under sustained load, quantum coherence breaks down.

Effect: Knights lose connection mid-battle. Stranded. Die.

Target: Medical supplies

Method: Pharmaceutical tech dilutes stimpack compounds. Still effective enough to pass testing. Under field conditions, efficacy drops.

Effect: Wounded who should survive don’t. “Why aren’t treatments working?”

Target: Automated manufacturing systems

Method: IT technician introduces malware. Tiny adjustments to tolerances. Nothing individually significant.

Effect: Everything from one factory slightly worse. Can’t trace to human saboteur. Catching technician doesn’t fix infected systems.

See: The Unraveling

Pattern 1 — Things Going Wrong (Coverup):

  • Order spending up, Linkstone down
  • Budget discrepancies

Pattern 2 — Things Going Too Well (Infiltration):

  • Mortality rates improving impossibly fast
  • “Miraculous” safety records

Pattern 3 — Things Going Wrong (Sabotage):

  • Failure rates trending up
  • Insurance claims rising

Three patterns. Analyst doesn’t know they’re connected. Reader does.

  1. How organized are the saboteurs?
  2. Who’s running them?
  3. Are any saboteurs POV characters?
  4. How does counter-sabotage affect civil liberties?
  5. What’s the most dramatic sabotage failure?