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Resources & Costs

The technology that enables Knight abilities requires resources. Nothing is free — every effect costs something, and managing those costs is crucial to survival.

The primary source for most effects:

AspectDescription
StorageHigh-density batteries integrated into suit
CapacityHours of standard operation; minutes of peak output
RechargeVia stations, ships, or field generators
Failure modeWhen depleted, suit functions minimally

For coordination and communication:

AspectDescription
FunctionQuantum entanglement for FTL communication
ConsumptionExpended when used; non-renewable
AccessPriority to military; rationed for civilians
Strategic valueWhoever controls Linkstone controls war

See: Linkstone

For major operations:

SourceApplication
Ship reactorsExtended operations; high-power effects
Orbital platformsPurging Protocols; large-scale coordination
Ground stationsDefensive operations; siege situations
Portable generatorsField operations; limited capacity

The Knight themselves:

AspectDescription
CaloricPhysical exertion requires nutrition
NeuralCognitive strain depletes focus
StaminaProlonged effort exhausts
RecoveryRest, medical care, Current assistance

What’s spent during effect execution:

CostEffect
Battery drainProportional to effect power
Linkstone burnFor coordinated/linked operations
AmmunitionIf physical projectiles involved
ConsumablesOne-use components

What builds up over time:

CostEffect
FatiguePhysical exhaustion from sustained activity
Neural strainCognitive degradation from overuse
Suit wearComponent degradation requiring maintenance
Companion loadProcessing burden on AI systems

What affects Knights over careers:

CostEffect
HealthChronic exposure to combat conditions
PsychologicalTrauma, guilt, moral injury
RelationshipsThe work isolates
IdentityWho you were before fades

The neural Companion manages resource allocation:

FunctionDescription
MonitoringReal-time status of all systems
OptimizationEfficiency improvements during operation
WarningAlerts before critical depletion
RationingAutomatic power conservation
CounselingManaging psychological costs

Companions also require:

  • Processing power — From suit systems
  • Memory — Storage for experiences and learning
  • Bandwidth — Connection to Knight and external networks
  • Rest — Even AI benefits from low-activity periods

When Knights are bonded (like Luden and his brother):

AspectDescription
Linked CompanionsCan share processing and memory
Emergency transferIf one dies, resources go to survivor
AmplificationCoordinated effects are more efficient
BurdenSurvivor carries double load — literally

When Luden’s bond-brother dies:

  • All transferred resources come to Luden
  • He carries double the weight
  • The grief is compounded by physical reality
  • His Companion must integrate with the other’s data

Resources are limited, creating strategic challenges:

ScenarioChallenge
Deep penetrationNo resupply for extended periods
SiegeMust outlast enemy resources
PursuitCan’t pause to recharge
DefenseMust maintain capacity until relief
ScenarioChallenge
Multiple frontsCan’t be strong everywhere
AttritionEnemies who don’t need resources (reanimated) have advantage
Linkstone shortageCoordination breaks down
ManufacturingSabotage degrades replacement capacity

The Necrosynths have an asymmetric resource situation:

FactorNecrosynthOrders
PersonnelInfinite (they make more)Limited
Equipment needsMinimal (dead don’t tire)High
MoraleNot a factorCritical
Supply linesSimplerComplex

This is why the three-front war is so devastating — the Orders are burning through resources fighting an enemy that only grows.

See: The Three-Front War

  1. What is suit battery capacity in real terms?
  2. How long can a Knight operate without resupply?
  3. What happens when a Companion becomes “overloaded”?
  4. Can resources be stolen or sabotaged?
  5. How do the Orders manufacture replacement suits and components?